A 200 year old guild of thieves, assassins, black merchants, and contract dealers that runs via a relatively amoral code of honor and respect. Their influence is easily enforced, as most know of the dangerous myth surrounding them, and they maintain an extremely high success rate on contacts taken. You cannot apply to join The Clasp… you are invited. Heads of the Clasp are called Spirelings, and there are a few that run the Clasp brance in each major city. To summon the attention of the Clasp for a contract, one must ask around until they find someone who has already dealt with them, and persuade them to tell them where the contract request drop-point is.